Great game! I play with my 5 years old son a lot on the Switch. There are a few bugs that I hope you will improve in the co-op mode.
1. There are some major lags in the boss bottles for co-op. Slightly less when you solo, but the co-op gave 3-5 secs lag on Nintendo Switch.
2. During Co-op, when you enter/exit the chest room. Only one play can enter the room where is the other play is lacked out side the entrance. You need to move the first character to the entrance to "pick up/unlock" the second player so he/she can enter. This is extremely annoying.
Hello there, I'm interested in Metaverse Keeper pretty much. I'd like to contact someone from development team directly and discuss cooperation opportunities. Can smbd help me out here?
The game has great potential, but it is very punitive. At first the first character drops coins with each attack. The dodge "that should be free" has a time to recharge, this takes away the fluidity of the controls. Died on the boss the game practically restarted, it should give the option to restart the mission, this ends up discouraging the player.
The look is excellent, the mechanics with small adjustments, will make the game much more fun.
There is a big difference between leaving the game difficult and letting the game boring.
The difficult and fun game is one that gives the player many tools for him to choose the one he wants to use, the boring game, the few options and punishes the player all the time.
keyboard controls are quite whack, game feel leaves a lot to be desired (feels pretty clunky so far, delayed sword attacks are no fun, tutorial doesn't feel welcoming enough). artstyle wise it looks clean, vibrant, but i can't see it in music or gameplay itself.
still looks p interesting and i hope it will get better towards the release
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Great game! I play with my 5 years old son a lot on the Switch. There are a few bugs that I hope you will improve in the co-op mode.
1. There are some major lags in the boss bottles for co-op. Slightly less when you solo, but the co-op gave 3-5 secs lag on Nintendo Switch.
2. During Co-op, when you enter/exit the chest room. Only one play can enter the room where is the other play is lacked out side the entrance. You need to move the first character to the entrance to "pick up/unlock" the second player so he/she can enter. This is extremely annoying.
Again, great game and please fix these bugs.
Hello there,
I'm interested in Metaverse Keeper pretty much. I'd like to contact someone from development team directly and discuss cooperation opportunities. Can smbd help me out here?
The game has great potential, but it is very punitive.
At first the first character drops coins with each attack.
The dodge "that should be free" has a time to recharge, this takes away the fluidity of the controls.
Died on the boss the game practically restarted, it should give the option to restart the mission, this ends up discouraging the player.
The look is excellent, the mechanics with small adjustments, will make the game much more fun.
There is a big difference between leaving the game difficult and letting the game boring.
The difficult and fun game is one that gives the player many tools for him to choose the one he wants to use, the boring game, the few options and punishes the player all the time.
keyboard controls are quite whack, game feel leaves a lot to be desired (feels pretty clunky so far, delayed sword attacks are no fun, tutorial doesn't feel welcoming enough). artstyle wise it looks clean, vibrant, but i can't see it in music or gameplay itself.
still looks p interesting and i hope it will get better towards the release
Игра хороша, мне понравилось, ждем улучшений :)